Shield Expertise Gain additional armor bonus and physical damage resistance from your shield. There are six prisoners total; watch the countdown as you rescue each one. Though it's too late for the trader, defeat the vultures and follow the path west toward the river. Enter the alcove beyond the treasure and speak with Randalla Brasshorn, the caravan master, and accept your quest reward. Level 1 Cost: 1 : 3-18 damage.
Save your game at the exit then enter the next section. Level 3 Cost: 3 : 30% damage. Luvia sends a greeting after you slay Atrocious; a passage opens nearby revealing the path to the second laboratory level. Level 3 Cost: web site 3 : 15 seconds. Goblins ride wolves throughout the Cloak Wood cliffs. Level 5 Cost: 10 : 20-60 damage per ribbon. Enhance Borador with items that increase dexterity, ranged abilities, and damage for a very potent ranged character.
Level 5 Cost: 5 : +20 to Armor Class for 70 seconds. Level 1 Cost: 1 : 2-9 electrical damage. Level 5 Cost: 10 : 5-30 damage and 25% chance of additional treasure. Level 1 Cost: 1 : 5 seconds. Return to the southern section of the city and speak with Sollus for your reward. Continue the same direction down the hallway.
Thus a character with higher wisdom gains experience at a faster rate. Defeat the weaker enemies first, if possible, or just stay out of the line of fire of any archer enemies. Shield Magic Shield that improves armor. Still, if you have the option, the Xbox version is definitely the way to go. Hail of Bolts Allows you to fire multiple bolts at once. Defeat them and leap over the crates to the east.
Level 2 Cost: 4 : 20 seconds, 2 targets. Level 3 Cost: 3 : 15 second duration. Quickly make your way back through the second level. Available for the Moon Elf Necromancer. Level 2 Cost: 2 : Improved regeneration for 10 seconds.
Bloodmire Manor I This harpsichord is vital in opening the route into the next section. Move back east and follow the singular path. Shocking Grasp Your touch electrifies enemies. Invest skill points in Accuracy, which increases the accuracy and damage of ranged attacks, Combat Reflexes, to increase rate of fire, Hail of Bolts, for increased range ability, and Smokepowder Satchel, for luring enemy groups to the explosion. Wayfork Village Speak with Randalla up ahead. Resume course to the end of the hall and find the lever.
Inside the Purple Wyrm Inn you'll find Durdem and Ulua. This can be beneficial to any character, though you'll likely want to focus on other attributes that are more focused on your character. Embark on a new adventure in Baldur's Gate and brave terrible dangers in search of fortune, glory, and power. Level 2 Cost: 4 : -8 enemy armor class. You'll reveal the map to him and note the connection between the Hands of Glory and the Red Fangs. You can attempt to play the harpsichord now but it will only be a nameless tune.
While enraged, you will be unable to block. If this is the final stand for the Dark Alliance name, it's not a perfect ending, but it's still pretty good. Make sure this is the player you import first so has both of the players items. Traverse the hall search side rooms and avoid the fireball tower at the far end. Available for the Human Barbarian, Dark Elf Monk, Moon Elf Necromancer, Dwarven Rogue, and Human Cleric. The auto-map reveals a path beyond. Item upgrading is a three part process.
To get over them, push a barrel over next to the crates. Level 3 Cost: 3 : 30% absorb, +8 Armor Class. You can purchase the map to the Wood of Sharp Teeth. For instance, if you're in a hallway and spot an adjacent room but no entrance then there's likely a secret door or panel along the hall. Available for the Moon Elf Necromancer.
Each character class uses the same six attributes but in different initial configurations. Level 3 Cost: 3 : +3 damage, 14% chance to disrupt undead. Death Blow Increases the damage inflicted by a critical hit. Cleave An attack that strikes all enemies in front of you. Level 4 Cost: 8 : Stun target for 3 seconds, inflict 13-24 damage. Level 4 Cost: 4 : 8 poison damage for 24 seconds.